Spoiler. If not, then feel free to ignore references to the ‘Radiance Wars’) Marthammor is a full member of the Morndinsamman (as the Faerunian Dwarven pantheon is known). Brightmantle represents the progressive elements of a naturally conservative race that nonetheless prides itself on its infrequent innovations. Marthammor Duin (Mar-tham-more doo-ihn), is the dwarven deity of Travel and Protection in the Forgotten Realms campaign setting. Just as Marthammor Duin exemplifies the occasional dwarven urge to explore the world beyond the mountain, Dugmaren Brightmantle (duhg-mah-ren brite-man-tuhl) signifies the exploratory striving to blaze the trails of creativity by applying accumulated knowledge to create something new and good. They are not usually manned, except by aged Priests too old to explore and adventure on their own. Fantasy. High Old Ones (who all have unique and individual titles), Establish way-caches of food and supplies (spare boots, clothing, weapons, drinking-water, bandages and splints etc) along these trails, Patrol these ways, guiding and healing those they find, providing a warm fire, hot meal and companionship, Each festival day in the Calendar of Harptos and nine days after each festival day, Midwinter and the ninth of Alturiak (known to worshippers as “the Rooting” and “the Rebirth respectively). Brightmantle represents the progressive elements of a naturally conservative race that … by brimstone326 Apr 17, 2017 . Give Gift; Back to Top; Post by DM Leverage on Apr 30, 2013 11:43:44 GMT -5. He is also known as the Finder of Trails, the Watcher over Wanderers, the Watchful Eye, and the Wanderer. edit this panel. By His will, other members of the clergy immediately recognise the rank of other clergy members. She’s all about forests, and the wilds, and doesn’t care much for civilization. Template:Forgotten Realms DeityMarthammor Duin (Mar-tham-more doo-ihn), is the dwarven deity of Travel and Protection in the Forgotten Realms campaign setting. Forgotten Realms: Faerûnian and racial pantheons : Greyhawk: Oerthian and racial pantheons : Silvesti: Faerûnian and racial pantheons with exceptions: Pyre – evil god of death and illusion; replacing Bhaal, Cyric, Kelemvor, Leira, and Myrkul. Marthammor Duin—Forgotten Realms deity from the dwarvish pantheon, devoted to wandering and exploration. Quote. Alias(es): Finder-of-Trails, Watcher over Wanderers, the Watchful Eye: Power: Lesser deity: Pantheon: The Morndinsamman Symbol: Upright mace in front of a fur-trimmed leather boot Dwarven Pantheon. [4] The dwarven pantheon was detailed in the book Monster Mythology (1992), including details about their priesthoods. D&D Beyond He is also known as Finder-of-Trails, Watcher over Wanderers and the Watchful Eye.. He is also known as the Finder of Trails, the Watcher over Wanderers, the Watchful Eye, and the Wanderer. Forgotten Realms Wiki logo}} Forgotten Realms Wiki has an article about: Marthammor Duin. In this edition, he is an exarch of Moradin. If the latter is the case, the young dwarven deity Marthammor Duin (Mar-tham-more doo-ihn) is the grand king of fools. Demihuman Deities details the … DnD35e [Forgotten Realms] Lands of Intrigue Games Seeking Players. I'm getting ready to take a pause from more serious topics and systematically improve the Forgotten Realms content, most of which is entirely based on 2e material at this time. [4] Description. Marthammor Duin. Klassischer Editor Versionen Kommentare Teilen. Maintaining contr… He is the patron of dwarves who have left the clanholds to explore the world. Marthammor is a relatively new god in the dwarven pantheon, representative of the slow end to traditional dwarven isolation. Main Deity: Marthammor Duin Typical Alignments:CG,NG,CN History: The Caverholmes began a scant eight generations ago which is young for most dwarven names to be around. This spell granted the power of flight to the caster and in some cases a target. Marthammor Duin. Marthammor Duin appears in … The former represents reforging of ties to the Dwarven homelands and the latter re-emerging from these holds, Greengrass and the ninth of Mirtul (“Wind” and “Wayfaring”) celebrate new discoveries and extended sojourns, Midsummer and the ninth of Eleasias (“Hammer” and “Anvil”) celebrate dwarven craftsmanship and creativity, Highharvestide and the ninth of Leafall (“Thunderbolt” and “Fulmination”) are days when the faithful pray for guidance, Feast of the Moon and the ninth of Nightal (“Beacon” and “Runestone”) celebrate the path revealed by Marthammor and the knowledge learned by interacting with other cultures. The one effected by this spell could fly at a maximum speed of twelve miles (nineteen kilometers) per hour with good maneuverability. Marthammor Duin (Mar-tham-more doo-ihn), is the young, ... As for realistic, well... the Forgotten Realms are culturally diverse, which is realistic, but the belief systems across cultures are essentially all of the same polytheistic structure. 40px. Dwarf deities: Marthammor Duin. Air Domain ... Dumathoin, Gorm Gulthyn, Haela Brightaxe, Laduguer, Marthammor Duin, Moradin, Sharindlar, Thard Harr, Vergadain Granted Power: The dwarven gods grant you powers and abilities that reflect and enhance the nature of their dwarven children. He heard that there was a shine in a near town and decided to go there.. The Forgotten Realms Dozens of deities are revered, worshiped, and feared throughout the world of the Forgotten Realms. Just as Marthammor Duin exemplifies the occasional dwarven urge to explore the world beyond the mountain, Dugmaren Brightmantle (duhg-mah-ren brite-man-tuhl) signifies the exploratory striving to blaze the trails of creativity by applying accumulated knowledge to create something new and good. The Sword Coast is a portion of the northwestern coast of Faerûn, and stretches from the city-state of Baldur’s Gate, in the south, along the coast of the Sea of Swords, to city-state Waterdeep, and from Waterdeep further north to Neverwinter, Luskan, and Icewind Dale, the Arctic and northernmost region of the Sword Coast. His altars are always a simple stone cairn or wooden tripod supporting a stone hammer, head uppermost. He follows policies of: Helping fellow wanderers and sojourners in the world, no matter their race. It is not unusual for them to be trading places: goods and ideas exchanged under Marthammor’s approving gaze. People in the Forgotten Realms, for example, might pray to Sune for luck in love, make an offering to Waukeen before heading to the market, and pray to appease Talos when a severe storm blows in—all in the same day. Until the aftermath of the Radiance Wars, his faith was only known to the Shield Dwarves of the North; other races of Dwarves and those elsewhere within Faerun had little knowledge of this religion. If not, then feel free to ignore references to the ‘Radiance Wars’). Male Elf. People in the Forgotten Realms, for example, might pray to Sune for luck in love, make an offering to Waukeen before heading to the market, and pray to appease Talos when a severe storm blows in—all in the same day. T he Shrine of Marthammor Duin is a short excursion meant to supplement an ongoing Princes of the Apocalypse campaign. One-click unsubscribe later if you don't enjoy the newsletter. Marthammor Duin is further detailed in Demihuman Deities (1998). Lolth, the principal deity of the drow in the Forgotten Realms, is specifically described as being the same deity as Lolth in other campaign settings.No mention is made as to whether other deities shared between Forgotten Realms and other c… Marthammor Duin is further detailed in Demihuman Deities (1998). Forgotten Realms Cleric and Druid Domains. My FR lore is a bit rusty so I'm in need of some help. In particular, healing the Radiance sickness was not possible to the powers of the Dwarves gods; it was through the work of the Watchful Eyes that this was understood to not be restricted to Dwarves-Kind. While hunting probably happens when out exploring the wilds, it’s not his focus. Template:Forgotten Realms Deity Marthammor Duin (Mar-tham-more doo-ihn), is the dwarven deity of Travel and Protection in the Forgotten Realms campaign setting. However, there is some overlap, especially among the deities of nonhuman races. He is also known as the Finder of Trails, the Watcher over Wanderers, the Watchful Eye, and the Wanderer. Dwarven Pantheon Apr 30, 2013 11:43:44 GMT -5 . Medieval Fantasy. Realmslore. He urges his followers to travel the world and learn of the peoples and places that have long been shunned by dwarf society. Actually, "Watchful Eye" refers to Marthammor Duin, local deity of the town (neutral good), but by extension this is Moradin (lawful good) - both dwarven gods. Probably the most extensive writeup is the 3 1/2 page one in Demihuman Deities (1998). He hated the gods of orcs, goblins and giants and held special enmity for the hill giant god Grolantor. Races of Faerûn; Classes of Faerûn; Regions of Faerûn; Deities of Faerûn; Wiki Toolbox. In D&D, Roleplay by Paul August 12, 2016 Leave a Comment (This article assumes that the alternate Forgotten Realms history discussed here is in place. With the Battlehammers, the Caverholmes helped find the caves that became the dwarven city Mithral Hall. At Candlekeep, Ed has explained his theory that there are basically a handful or so of major powers and the deities of the Realms are just different faces of those major powers. The Forgotten Realms wiki article on Duin is reasonably extensive and sources several sourcebooks its information is drawn from. *select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list) **cost is 4/4/4 (as an Own Realm Closed list) Marthammor Duin (L) "Finder-of-Trails, Watcher over Wanderers, Watchful Eye" Portfolio: Expatriates, guides, lightning, travelers, explorers Sphere of Influence: Dwarf, Good, Protection, Travel by Talismancer Oct 8, 2017 . Fantasy Male. This is our young dwarf priest of Marthammor Duin. Take your favorite fandoms with you and never miss a beat. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Bonus 121: Zerelda Will Get to the (Dungsweeper’s) Ball, Helping fellow wanderers and sojourners in the world, no matter their race, Guide those that are lost and guard those that are defenceless, Seek out new paths and discover the wide world in your wanderings, Seek to dwell in harmony with other good races, particularly humans; the future of the Stout folk depends upon these relationships, Lost (novices, unable to cast more than cantrips). Elves Fantasy. All priests of Marthammor can undertake the simple ritual for the stone hammer and it is a sign of the God’s pleasure or displeasure whether the natural materials to create the cairn or tripod are to be found. The idea for the D&D dwarf comes from European mythologies and J. R. R. Tolkien 's novel The Lord of the Rings (1954-1955), and has been used in D&D and its predecessor Chainmail since the early 1970s. However, it is made clear that even Lord Ao has his own master at the end of Waterdeep, the third book of The Avatar Series. Marthammor is a relatively new god in the dwarven pantheon, representative of the slow end to traditional dwarven isolation. Marthammor Duin, known on other worlds as Muamman Duathal, is the protector of dwarves who make their lives in human society on the surface, rather than keeping to mountain or deep-delve enclaves. This remains a key activity of the clergy: reporting on areas where the Radiance sickness remains, and spreading the word of these areas. Marthammor Duin, is the young, neutral good dwarven god of wanderers and patron of dwarves who have left the clanholds to explore the world. Marthammor Duin, is the dwarven deity of Travel and Protection in the Forgotten Realms campaign setting of the Dungeons & Dragons fantasy role-playing game . For rituals and when not on the road, they wear grey robes and maroon overtunics emblazoned on front and back with a Watchful Eye beneath the symbol of Marthammor. However, there is some overlap, especially among the deities of nonhuman races. Elven. The “home temple” of the faithful is the Vault of the Lost Wayfarer, founded in the Year of the Crown (1351DR; about thirty years from the present day). It is loosely organised and the focus of the order is on learning of their companions’ cultures, so as to ease the integration of Wanderer dwarves into other societies. Pantheon Platform. Marthammor Duin is further detailed in Demihuman Deities (1998). Marthammor Duin is further detailed in Demihuman Deities (1998). Marthammor Duin first appears in the 2nd edition book Dwarves Deep (1990) by Ed Greenwood, as one of the deities of the Forgotten Realms version of the dwarven pantheon. T he Shrine of Marthammor Duin is a short excursion meant to supplement an ongoing Princes of the Apocalypse campaign. by pandelume Sep 11, 2010 . General Chat. He heard that there was a shine in a near town and decided to go there.. Elven. The dwarven pantheon of the Forgotten Realms appeared in Dwarves Deep (1990), consisting of Moradin, Clanggedin Silverbeard, Sharindlar, Vergadain, Dumathoin, Abbathor, Berronar Truesilver, Marthammor Duin, Gorm Gulthyn, Haela Brightaxe, and Thard Harr. At it's core however, this is a traveller shrine that could be devoted to a deity in your homebrew games or any of the other god's of travel in the Dungeons and Dragons pantheons. Priestly Vestments Probably the most extensive writeup is the 3 1/2 page one in Demihuman Deities (1998). As for all the gods - start on the wiki, the Realms has spat out hundreds of pages of sourcebook on any topic imaginable. Latter is the grand king of fools probably happens when out exploring the wilds, and of! 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